“Prequel issue” NetherWar #0: Master of Earth was recently released. NetherWar focuses on the aftermath of events alluded to in other M&M3e sourcebooks, the disappearance of Master Mage Adrian Aldritch and Una’s attempted invasion of Earth-Prime. Most of the adventures are one-shots, but in April Green Ronin announced a 6 part mystical Astonishing Adventures series, NetherWar. And I have a soft spot for superpowered animals. I am going to pick this one up even though I don’t run M&M because–like a lot of people right now–I need all the lighthearted stuff, game or not, I can get. At least one, The Reign of Cats and Dogs, promises to be lighthearted. Some (like Rise of the Tyrant) are intended to introduce the game to new players. Once a month–just like comic books!–Green Ronin releases a new adventure for the system, costing US$4.99 each, usually for PL10 teams. There are a few free, mostly holiday-themed, one-shots and the Basic Hero’s Handbook includes a short arc.īut that changed in January, with the debut of Astonishing Adventures, a new M&M line. Per staffers on publisher Green Ronin’s (GR) forums shortly after Cosmic Handbook‘s release, the planned cosmic Heroes Journey for that book never gelled, so was cut. ECK was supposed to be the first of a Heroes Journey series of campaigns, but sadly that never happened. It’s a good campaign–I’ve read through the modules after hearing stories from my M&M group, who played it long before I joined them. The Emerald City Knights (ECK) campaign has long been available in either a physical or PDF compilation or serialized PDFs. One thing I think Mutants & Masterminds 3e has needed is more published modules. It spotlights free (or nearly free) supplements, quick-start rules, and modules for various RPGs. “Try Before You Buy” is an occasional segment of Astral Projections.
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